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Fast Food Props Set - The Sims 4 Style

This set took inspiration from European McDonald's restaurant architecture, namely the ones I am able to visit here in my homeland, Italy. It was a blast to create and I had a lot of fun experimenting with scrolling textures and see where can I push them. The set features all the items you are required by the game to have for a restaurant to work in the DLC pack "Dine Out" plus some extra clutter items to really customize your build. All the geometry for the assets was created in Blender, textured in Photoshop / Substance Painter and some texture bakes were done in Blender, some in Marmoset Toolbag. All assets have a complete texture set: Diffuse, Normal, Snow Mask (when needed), Specular Map and Emission / Light Map.

- Tables Set done with the same texture set for all variations;
- Booth Chair textured in Substance Painter;
- Ceiling Lamp textured in photoshop;

- Tables Set done with the same texture set for all variations;
- Booth Chair textured in Substance Painter;
- Ceiling Lamp textured in photoshop;

- Dining Chairs textured in photoshop;
- Bar Stool textured in photoshop and Substance Painter;
- Ordering Kiosk textured in photoshop;
- Cash Register Overhead Menu textured in photoshop;

- Dining Chairs textured in photoshop;
- Bar Stool textured in photoshop and Substance Painter;
- Ordering Kiosk textured in photoshop;
- Cash Register Overhead Menu textured in photoshop;

Various Fast Food kitchen machines. All the machines in set have a baked light map. Most machines have a scrolling LED display text in "Simlish" (The Sims's made up language).

Various Fast Food kitchen machines. All the machines in set have a baked light map. Most machines have a scrolling LED display text in "Simlish" (The Sims's made up language).

Various food items. All food items were textured completely in Substance Painter.

Various food items. All food items were textured completely in Substance Painter.

- Trash Chute textured in Substance Painter and photoshop;
- Napkin holder textured in photoshop;
- Wet Floor Sign textured in photoshop;
- Fries doser textured in Substance Painter;
- Salt Shaker;
- Urinal with high to lowpoly bake;
- Vents Modular Set;

- Trash Chute textured in Substance Painter and photoshop;
- Napkin holder textured in photoshop;
- Wet Floor Sign textured in photoshop;
- Fries doser textured in Substance Painter;
- Salt Shaker;
- Urinal with high to lowpoly bake;
- Vents Modular Set;

Tileable tables separator. The patterns were made in Substance Designer, the texture was made in Photoshop.

Tileable tables separator. The patterns were made in Substance Designer, the texture was made in Photoshop.

- Patty Press textured in photoshop;
- Store Logo textured in photoshop;
- Store Icon Sign textured in photoshop;
Heating Cabinet textured in photoshop with baked lighting;
- Storefront counter modular set;

- Patty Press textured in photoshop;
- Store Logo textured in photoshop;
- Store Icon Sign textured in photoshop;
Heating Cabinet textured in photoshop with baked lighting;
- Storefront counter modular set;

Various Wallpapers, all made in Substance Designer.

Various Wallpapers, all made in Substance Designer.

Frying Oil animation. This effect was achieved with a scrolling UV map over an alpha texture with various low poly shapes.

Frying Oil animation. This effect was achieved with a scrolling UV map over an alpha texture with various low poly shapes.

Patty Press baked lighting.

Patty Press baked lighting.

Scrolling textures in-game.

Scrolling textures in-game.

Some of the assets in-game.

Some of the assets in-game.

Restaurant gameplay mechanics at work on the custom assets.

Restaurant gameplay mechanics at work on the custom assets.

An assembled kitchen in-game.

An assembled kitchen in-game.