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iPhone 11 Pro

iPhone 11 Pro, created in Blender and Textured in Substance Painter.
It was originally created for a mod for the game The Sims 4, hence why the poly count is fairly low and the camera sensors are flat. The substance painter file was created in a way that allows quick editing of the color since the entire body of the phone shares the same base, just in different materials. The still renders show a subdivided version of the model, while the Sketchfab window has the original low poly model.

The normal map is not a high poly to low poly bake, it was created using the height sliders on Substance painter on the various elements that are normal mapped. The only baked portion of the normal map is the back glass. It was baked to minimize the appearance of the triangulation artefacts.

The still renders are done in Blender 2.81.

Sketchfab 3D Preview

Back View

Back View

Front View

Front View

Wireframe

Wireframe